Every rigid has a shape that’s used for collision detection. In terms of transformations, you can think of it as a child to the rigid. So any position and orientation is relative that rigid.
Look for the .shapeOffset
and .shapeRotation
attributes on the rdRigid
node.
Here’s an example of doing just that.
You could also, for example, make your own locator and plug in the .translate
and .rotate
attributes.