Edit position and orientation of shapes

Every rigid has a shape that’s used for collision detection. In terms of transformations, you can think of it as a child to the rigid. So any position and orientation is relative that rigid.

Look for the .shapeOffset and .shapeRotation attributes on the rdRigid node.

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Here’s an example of doing just that.

You could also, for example, make your own locator and plug in the .translate and .rotate attributes.