Dragon Rig Setup

Hey @Leethul, this is a common task and question on this forum, have a look at these two to get started.

Local is the default, and Pin Constraint is how you can achieve the old “World” mode.

In the Wyvern example that ships with Ragdoll, here’s what animating the Rotate Stiffness looks.

There are a few Pin Constraints in there already, keeping it from falling. These are the equivalent of having those controls set to “World” in the past.

To have the entire character set to “World”, you can assign a Pin Constraint to every control. Either select all of them, or use the “Select All Markers” command from the menu to apply it to the entire scene.

With Rotate Stiffness still active on the Marker, both the Marker stiffness and Pin Constraints are active. This is what the old “Custom” mode meant. Our reasoning was that “Custom” didn’t make it clear what it actually meant, and although it was more convenient to have a single attribute to perform the actions of both Local and World, we felt it made the overall experience - especially for beginners - more difficult.

It’s strictly a name change on that particular attribute; the actual behaviour/implementation is unaffected.