Collission shape issue with custom rig

No its not the mesh for the collission itself that is the problem, but which joint it is “parented” to.
Let me put it this way. This is the rig for the knee from the previous topic
https://forums.ragdolldynamics.com/t/issue-with-rig-after-baking-simulation/1050/9?u=ll_ll
There was the knee joint controling the marker and therefore the collission shape like in this pic
14a26fc5224edb8b3d294ef4dfd8f94442730643_2_690x461

And the IK joints rotating the knee/fibula mesh in the correct way like here, which are not part of the sim and therefore have no collission shape.
d87ce57237f07f24c313747160a3bf69fb8e7a9f_2_690x469

So the problem is, if that part is colliding with something, it will go through the knee/fibula mesh.
Hope i could make the issue clearer. English isnt my native language