I’m have a snake rig in Maya, and I’m trying use Ragdoll to find a way to make the snake closely follow the character body. I wanted to kindly ask if you have any advice on this?Your guidance would be greatly appreciated.
Thank you in advance for your time and assistance.
Great work presenting your work, this is how it’s done!
Only one thing missing to determine what the cause might be; what are you recording onto? I suspect you’ve got joints driven by Spline IK, and you are attempting to record onto those joints. You’ll need to decide whether you want your joints driven by Spline IK, or keyframes. Think of Ragdoll as the animator. What would the animator keyframe in order to move the snake? Probably not those joints. Probably some animation control, that drives the underlying Spline IK NURBS curve. That’s what Ragdoll needs. You can assign to those joints, as you want Ragdoll to follow the final joints. But recording should happen on the same controls that the animator would use.
See the retargeting section here for details on how to do that.