Here’s a quick tip. ![]()
If you ever find yourself wanting a closed loop, like a hula hoop, you can reparent the root to the tip.
Wrap your head around that! ![]()

Here’s a quick tip. ![]()
If you ever find yourself wanting a closed loop, like a hula hoop, you can reparent the root to the tip.
Wrap your head around that! ![]()

I just learned, this cannot currently be recorded. ![]()
The trouble is, in order for Ragdoll to record anything, it must first translate your dynamic hierarchy into a Maya hierarchy. But! A Maya hierarchy cannot have closed loops; a parent cannot be a child of any of its children.
This will be fixed, but for now, enjoy the simulation and the idea of closed loops.
Here’s a follow-up on this, for when you do need to close a loop. Using a Weld constraint.
General setup, with a quick bust.
Next, use a Weld constraint to close the loop - it not being a parent means we can safely record this. ![]()
Finally, I noticed that the Capsule shape gets a bit iffy with contacts against a complex mesh like this, and got better results using a Box shape instead.
Few things to notice:
0.5 looked decentFriction on both the necklace and bust, so that they slide over each otherPose Stiffness on the necklace group, to let it move a little more freelyThat’s it! Enjoy ![]()
I used a weld constraint for my necklace. I figured I couldn’t break the hierarchy. I honestly didn’t know about the reparent option.