Chattering Teeth
I’ll be adding a walk through of this rig in this thread as soon
TeethRig.zip (644.4 KB)
The root ctrl marker is in custom space with world Pose Translation
set to 0
this keeps the teeth from falling over
Have fun!
I’ll be adding a walk through of this rig in this thread as soon
TeethRig.zip (644.4 KB)
The root ctrl marker is in custom space with world Pose Translation
set to 0
this keeps the teeth from falling over
Have fun!
Written for Ragdoll
2022.02.22
and above.
estimated time
You will learn
If you find or run into any issues with this tutorials, here’s what you can do.
Reference in the rig teethRig.ma
the rig will come in at origin in its default pose.
We reference the rig as to not by mistake delete a part of the rig.
Push play
on the timeline
. The Markers will drop and hit the ground plane.
The 2 Jaw ctrls are dark blue
, the root is yellow
. The motor (walking ctrl) is Cyan
NOTE the
Root
ctlr is inCustom space
1
this means it’s in world space and will try keep its rotation matching the ctlrs rotation in the world we made theWorld Pose Translation
0
so it won’t be locked to the ctrls position.
Lets move the Solver
over to see what we’re doing.
Motor_Ctrl
the cyan oneRotate X
at frame 1
--the value should be 0
18
, type in Rotate X
a value of -720
graph Editor
and extend the handles and loopAll you have to do now is animate the jaws motion
20
with the first frame (this will be a 20 frame cycle) Key both frames.5
so we have a sharp close and a slow open ( nice spacing)Graph Editor
and loop the Jaws curvesRecord
Maintain Offset
is From Start
The simulation is now Cached
and baked onto the rig as an animation layer
Have fun!