Break down here

I did a quick test to see how quickly, start to finish I could do a piece of animation with the aid of ragdoll.

I find modeling in VR very intuitive so I chose Quill on Oculus Rift | Oculus to do the asset work and puppeteer animation using 6 dof to capture head and hand position which I used to pin my ragdoll puppet to.

The whole Process took around 6 hours start to finish.

any questions please don’t hesitate and reply to this thread


Very cool. :sweat_smile: There’s a kind of lag at the beginning of the rabbit clip, like the framerate of the animation differs from the camera animation. Is that from the VR input? Are they set to stepped keyframes or something?

Might be from the vr Input, was going to smooth it but kinda looked neat