Blender - Error while exporting physics

Hey @iSivert

We got another release for you, please get it here and have a try.


This new release includes fixes for following bugs:

  • Physics Export failed if any bone or object that has marker assigned has been deleted.
  • Physics Export failed if any marker object was deleted.

And…

Since your workflow involves many rig changes, and lots of “dead marker” were left in your scene. To make things cleaner, we added a new operator ragdoll.delete for deleting object/bone and their assigned markers in one undo step.

Let’s see if using this custom operator for object/bone deletion helps. Please try assign a hotkey for this ragdoll.delete operator, or just assign Blender’s default object deleting hotkey X to it.



For example, try replacing Outliner > Delete operator.

And Object Mode > Delete

And Armature > Delete, for bone delete or dissolve.



Once done, you should see something like this.



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