The next release will be a little bigger than normal, and we need your help in shaping this next generation of physics-based animation tools.
If you are interested in beta testing this next release of Ragdoll, please reach out to us either here or via private message to me.
For you to try what we have in mind for the technology and tell us what you find positive, missing or incomplete
For you to explore and discover things we have not yet thought of, this is your chance to have a direct impact on development and of the future of character animation; both inside and outside of Maya
You are a professional animator, with at least a few years under your belt
You are able to demonstrate that you understand both character animation and Ragdoll
You are able to communicate your thoughts and ideas here on the forum (in a private beta thread), that includes text and video, in plain-text and the `Markdown` *format*.
If you don’t already have a commercial licence of Ragdoll, one will be provided for you for the duration of the beta, which we expect to run for at about 2-4 weeks. We’ll also reward those who go the extra mile and provide great feedback with 6 months of the commercial Ragdoll Unlimited licence.
Thank you, and please help spread the word to your colleagues and friends. I’m confident you’ll enjoy the beta as-is, and that we can make it even more enjoyable together.
Hi there. I’m a CFX artist with some experience in Previz, currently switching to Real-time! I will probably have some basic character animation to do in the future for Virtual Productions! I was wondering if you already have a live link with Unreal Engine or a proper real-time workflow that I could use ?
For the Beta test, would you prefer people who have already used Ragdoll Dynamics before ? or is being new to it OK ?
Please let me know.
I’m the Head of Animation at CDW Animation in Adelaide, I’ve been wanted to test Ragdoll for a while and I’m keen to see how it could help our studio moving forward.
Ha, perhaps I am wrong. I was just curious is this is planning to start in a week or in a month or two, which in case that might be more problematic.
Right now in the US this is a magical time of the year when Halloween, Thanksgiving, and Christmas decorations can all be purchased at any CVS or grocery store.
I am interested in helping out and I believe I qualify, although it is clearly your right to disagree! I am no Jason Synman. This whole technique of posing the character reminds me of a tool that Josh Carey from Reel FX wrote that allowed the animator to “draw” the pose of a limb and the limb would snap to it. If I recall correctly exactly zero people used that tool I have higher hopes for this though!
For this particular beta, prior experience is preferred.
This next release is introducing a new, alternative workflow to character animation with physics and won’t change much of what already exists inside of Ragdoll. It won’t benefit production work yet, for that you are better off trailing the latest release.
I am Halim NEGADI, founder and CEO of The Liveyard ( https://liveyard.io ).
We are a very young interactive content agency and our key markets are events, sports and TV Shows.
We are very interested in testing ragdoll dynamics within our workflow and tight deadlines.
The above download will get you a 30-day trial, feel free to email me at firstname.lastname@example.org for a studio-wide trial without the trial limitations. If you have any questions or would like more learning material, feel free to post a new thread on this forum.