If that’s the case it would be a major bug in Ragdoll itself, so let’s verify:
- Given a Ragdoll setup, such as your scene:
- Cache
- Extract Simulation
You should now have a simulation and joints that do exactly the same thing. No amount of Maya constraints or rig complexity should change this, this is the fundamentals of the inner workings of Ragdoll.
I can also spot that you are on 2023.10.05, a version heavily behind the times. The latest version is 2024.07.01. It’s possible the advice I’m giving here is not relevant to this version, are you able to upgrade? It’s free.