I hope we are all well, I’ m pretty new to ragdoll but very keen to use it in production, I’m just doing a simple test of an object colliding with a dynamic ball that then rolls away but I was wondering how I control when I want it to come to a stop?
That’ll contain some general things you can use. For your specific case, I’d add a Pin Constraint and set Translate Stiffness = 0 and animate Rotate Stiffness from 0 to 1 when you want the ball to stop rolling.