Double viewport double problems

I been practicing with the live mode and was trying to use an extra viewport as a reference window because pureRef makes my trackball (mouse) go nuts but trying to use live mode this makes it have some weird behaviors.
And even if i try to disable all addons in that one viewport ragdoll dynamics remains active , is there a way to fix this?

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Hi @Robin_Ciriaco sorry for the late reply.

That indeed looks like a bug. Can you try slightly resizing your viewports, by moving that middle separator? There’s a fallback mechanism in case Ragdoll fails to identify the currently active viewport that checks whether their sizes differ, even by 1 pixel; and it’s unclear from your video but if they have the same size then resizing should do the trick.

hi! the resizing didn’t work for me its a shame because ragdoll + blendref its such a power house!

Hm, I’ll see if I can help. Can you confirm that all is well with just 1 viewport? Can you try recording your screen when:

  1. Starting with 1 viewport
  2. Creating a new, small viewport
  3. Using the Manipulator, like in your first video

That would help narrow down the issue proper.

Sorry for the really late reply, i got sick v: but everything is better now

the video is kind of big so i uploaded it to my drive: https://drive.google.com/drive/folders/1gXaHkUs-EHpxvQmk5dHSiFG4b6cD8FO4?usp=sharing

At first i thought that it was because blend ref get created far away in the scene but in a second test it was still buggy in a closer viewport

No problem @Robin_Ciriaco, thanks for the videos. Here’s the shorter one uploaded here for convenience.

We will investigate. If anyone would like to dive in first, the source code to the Manipulator is on GitHub and the method I suspect is at fault is this one here.

I suspect this is being called once-per-viewport, when it should only be called (or acted upon) by the viewport under the mouse cursor.

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