Deceptively basic sounding question

Hi Ben!

No such thing as a basic sounding question here!

I’m loving the pin constraint workflow, I try not to adjust individual markers, and keep limbs in groups for Pose Stiffness

A Pin Constraint only effecting the rotation will try keep that marker in that world rotation - great for stabilizing a character . I use the pose Stiffness to keep the character more intact and less floppy- the Combination of a strong Pin and Pose Stiffness keep this character upright , there are no other constraints or spaces in this video .

The new attach constraint is going to :exploding_head: as its like pinning a marker to another one maintaining its relative position and rotation animated or not.

Animating a person patting their head and rubbing their tummy while being shaking around will preserve those hand positions relative to the head and tummy using the Attach Constraint

Cheers

J

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